UDK Development Diary Number 4

Hogey | January 14, 2012

Time, where does it keep going?! :/

In the last few days I’ve been working on more of the background code which is relevant to the game mode itself.

Probably the most obvious change I have made is allowing a level designer to set-up waves from within the UDK without touching any code. They are able to change the number of waves and enemies as well as enimies health, speed, spawn time and the reward for killing them. Multiple spawners can be placed and can be set-up completely different from one-another.

I’veĀ  finally added a mesh to the tower spawning gun so you can see what you’re aiming at! For some reason the mesh is positioned awkwardly on screen but hey it’s better than nothing. To go with the mesh I have created a credits system which dictates the amount of ammo you have. You can gain more credits from killing enemies.

Finally, and probably the least important thing, I have add a ten second delay before the game starts to allow the player to pick up weapons and place towers.

UDK Development Diary Number 3

Hogey | January 10, 2012

I’ve done a fair few changes since my last video. Most of these being done on the enemies and the enemy spawners.

Here’s a list of things off the top of head:

- Changed the enemies so they follow you no matter how far away you are
- Enemies change colour, to blue, when they’re attacking you
- Changed the enemy spawner so it puts out enemies at random intervals
- Spawner follow preset waves when spawning enemies; waiting for them all to be killed before spawning another wave
- Gave enemies fixed speed

I also added a tempery HUD to display info about the wave’s health and how many kills the user has got from the wave total

I’ve also got a few bug floating around which i need to sort:

- Enemies go through and don’t damage towers
- You can attach towers to the Enemies causing them to spaz out and move with the enemy
- No weapon mesh
- Enemies spawn in ground
- You have a range on how far away you can spawn a tower from you but yet you can shoot at the edge of the map and it’ll spawn a tower -.-

UDK Development Diary Number 2

Hogey | January 6, 2012

I ended up having a few hours free this evening which I spent in the UDK.

I only sorted out a two things since yesterday, these being:
The floating towers – which I found out was the skeletal mesh having it’s spawn orign set to 0 when it should be minus its height
Spawners pushing out Red blocks – they’re just simple actor which take damage and move towards the player when they get close.

The video also shows the tower shooting but it still has a few targeting bugs which I will need to sort.

New Year, New Projects!

Hogey |

So what’s been going on, you haven’t update your mods for ages?!

Well, yeah, I’m sorry about that I’ve been busy working on my Flash games as well as doing school work/Exams!

So what I’ve decided to do is leave Minecraft and Flash alone, for now, and start work on producing higher quality games, using the UDK. I have met a group of talented individuals who I am now working with to produces these games.

Currently being the only developer on the team I have decided to put out “UDK Development Diaries” to document my work as well as to show the rest of the team what I am doing. I’m not sure how often I am going to post these videos but I will try to get at least one every fortnight.

This first video is just showing off how I am able to spawn a tower through a gun and current bugs I can see with it. I should have most of these sorted by next video.

Google+

Hogey | July 24, 2011

I feel like leaving this here http://www.gplus.to/AlexKnowles

Every Mod Is Now Updated To Minecraft 1.7.3!

Hogey | July 22, 2011

I believe everything is bug free. So enjoy!

I have brought back The Bomb Shelter by request. Spent most of today re-progamming it but it’s always good fun :)

Going off topic now, my currently unnamed Tower Defense game is coming along well. Just need to get the graphics and sound done and It should be playable within a month, if i work hard and notch doesn’t update Minecraft!

Hog out :]

Pressure Pack Upated To Minecraft 1.7.3 For Both SMP And SSP

Hogey | July 21, 2011

Its been awhile, sorry.

You know how life is, some things are more important than others and well my mods have been at the bottem :/

I’ll be updating the rest tomorrow :)

So, for now, goodbye.

Mods Updated To Minecraft 1.5_01!

Hogey | May 5, 2011

Well its been a while! Around about a month i would say.

What have I been doing you ask, nothing really :/

Anyway I have updated all of the single player mods to work with the latest version of Minecraft :D

Sadly they didn’t all make, the bomb shelter got left behind. Two reasons for this, one being i messed up a little and deleted all the code for my mods and this was the only one with out a back up and the second being that it was pretty rubbish! If you did actually think that mod was okay just say somewhere and i will consider rewriting it :)

I think thats everythng so goodbye for now.

Bacon Sandwiches For MineCraft! Nom :D

Hogey | March 28, 2011

It’s been a good week since i’ve last posted here and well I’ve been busy :) !

What have I been busy on you ask? Well making sandwiches!

My orignal plan was just to make one and then that lead to another and another and so I have added 18 New items to Minecraft!

Big number 18 but it’s all worth it to keep you happy :D To craft all these items, Check this out

And Here’s the download!

Hog out :]

Minecraft Mods Now Work With SDK’s Guns!

Hogey | March 20, 2011

After a suggestion from another Minecraft user I have made both the server and the standard Mods compatible with SDK’s Guns. So now not only can you shoot your friends but you can trap them, burn them and make the blow up. I call that a win :D

Please note to get the server version of The Pressure Pack to work you need to have the single player version installed as well!

Hog out ;]